Streamwreck is a one-time $30 unlock, bought and activated right in the app — no subscription, and we never take a cut of what your viewers spend. Crowd Control is a subscription ($7.99/mo Pro or $19.99/mo Max, billed annually below) and takes 20% of viewer coin spend on top.
| Total spent | Crowd Control Pro | Crowd Control Max | Streamwreck |
|---|---|---|---|
| After 1 year | $79.99 | $199.99 | $30 |
| After 2 years | $159.98 | $399.98 | $30 |
| After 3 years | $239.97 | $599.97 | $30 |
And that’s before the split: on Crowd Control, 20% of everything your viewers spend goes to the platform. On Streamwreck, viewers trigger effects through platform features you already have (chat, points, gifts) and 100% of anything they spend stays with you.
Be clear-eyed about this. Crowd Control’s whole model is deep per-game integration: its effects reach into the game — spawning enemies, dropping items, flipping the screen in-engine — across 250+ officially supported titles, and it runs on macOS too. Streamwreck does not do that. Streamwreck’s effects are overlay-level: they draw on top of your stream and never change the game’s state. If your bit is “chat controls what literally happens inside a specific supported game,” Crowd Control is the right tool and worth its subscription.
Streamwreck is for the other case: reactive effects over any game — a brand-new release, an obscure indie, a variety stream, Just Chatting — without waiting for an integration, paying every month, or giving up a cut of what your viewers spend.
Crowd Control pricing and title count verified from crowdcontrol.live on 2026-08-18. Prices can change — check their site for the latest.